Math Facts Speed Game
Beat-the-clock + − × ÷ fact practice with a number pad, streaks and personal bests — or flash facts for the whole class.
Beat the Clock
Multiplication · facts to 10 · 1 min
Game Settings
Answer with the number pad or the keyboard (digits, Backspace, Enter). Missed facts come back a few problems later. Settings and best scores are saved in this browser only.
How to Use the Math Facts Speed Game
Fact fluency grows with short, frequent practice, and a race against the clock makes it feel like a game. Students answer one big problem at a time on the number pad or keyboard and see right away if they got it. Every fact in the set comes up before any repeats, and a missed fact comes back a few problems later. The results show accuracy, correct answers per minute and which facts to practice next. It runs free in the browser on Chromebooks, iPads and whiteboards — no sign-up.
Start a round in 3 steps
Choose the facts. Pick addition, subtraction, multiplication, division or a mix, then a range: within 10 or 20 for + −, facts to 5, 10 or 12 for × ÷. Add a focus number to practice one fact family, like only the 7s.
Pick a mode and length. Beat the Clock is for one student at a device: 1, 2 or 3 minutes, or 20 questions. Flash for the Class shows each problem on the board for 3, 5 or 8 seconds, then its answer.
Play, then practice the misses. After a 3-2-1 countdown, type each answer and press Enter. The results list every missed fact with its answer, and Practice Missed Facts starts a round with only those.
Ways to use it in your classroom
One-minute fluency warm-up
Start math class with a 1-minute Beat the Clock round on student Chromebooks or iPads. Keep the same operation and range for a week so students can try to beat the personal best saved for that set. The results screen shows correct answers per minute and accuracy, so they can set a goal for tomorrow.
Flash facts for the class
Choose Flash for the Class, open Classroom Presentation Mode and pick 8 seconds per problem for new facts or 3 seconds once they are familiar. Students whisper or write each answer before it appears on screen. Press Space to pause and talk through a strategy, like doubles plus one for 6 + 7.
One fact family at a time
When the class is working on the 6s, choose Mixed × ÷ with Facts to 10 and set the focus number to 6. Every problem comes from the 6s fact family, mixing facts like 6 × 4 = 24 and 24 ÷ 6 = 4, so students practice multiplication and division together.
Practice the misses at a center
At a math center, each student plays a 20-question round, then opens the results to see every missed fact with its correct answer. Practice Missed Facts starts a short, untimed round with only those facts. Students can copy their missed facts onto a sticky note to study before the next visit.
Frequently Asked Questions
Will subtraction or division ever give a negative or a fraction?
No. Subtraction facts are built from addition facts and division facts from multiplication facts, so every answer is a whole number of zero or more and every division comes out even.
How are personal bests saved?
Each mix of operation, range, length and focus number keeps its own best score, saved only in this browser. More correct answers wins; in a 20-question round a tie goes to the faster time. A new best gets confetti and a fanfare.
Can I use it with the whole class on a projector?
Yes. Choose Flash for the Class and open Classroom Presentation Mode for huge numbers with the ads hidden. Problems advance on their own; press Space to pause and the right arrow key to show the answer or move on.
How do I practice just one times table, like the 7s?
Choose Multiplication (or Mixed × ÷) and a range of Facts to 10 or Facts to 12, then pick 7 as the focus number. Every problem in the round comes from the 7s fact family, and the setup shows how many facts are in the set. The focus number works for addition and subtraction too, for example to practice only the 9 family.
What happens when a student gets a fact wrong?
The correct answer appears on screen right away, so the student sees the right fact before moving on. That fact then comes back a few problems later for another try. At the end of the round, the results list every missed fact with its answer, and Practice Missed Facts starts a short round with just those facts.
Do students need an account, and is any data collected?
No account or sign-up is needed. The game runs in the browser, and the only things it keeps are your settings and personal best scores, stored in that browser on that device. Answers and scores are never sent anywhere, and there are no student logins or class reports. You can clear the saved best scores at any time.